HCM - Brick wall is a Highly Customizable and Procedural Material that allows you to design and create any brick wall you want. A dirty and damaged wall with graffiti on it, a nice loft apartment wall, a clean shinny painted wall, a castle wall from 14th century... You can control every detail and create brick wall you have in mind with the over 350 parameters. You can bake brick material you created with Material Baker as PBR Textures and use it on any platform you want.
Technical Details
Features:
Number of Master Materials: 2
Material Instances: 325
Number of Textures: 160
Texture Resolutions: 8192 (15), 4096 (124), 2048 (13), 1024 (5), 512 (3)
Supported Development Platforms: Windows 64-bit
Important/Additional Notes:
New Features and Contents:
Unreal Engine 5.0 version released!
Currently doesn’t support tessellation and vertex displacement. But you’ll be able to create height map and use it for creating highpoly nanite mesh. Also I’m working an update for automated this process.